Autodesk 3ds Max Design 2015 Trial Exam
Get up to speed quickly with this compelling, full-color guide to Autodesk 3ds Max With its real-world, hands-on exercises, Autodesk 3ds Max 2015 Essentials helps new users learn the fundamentals of Autodesk 3ds Max quickly become productive. The task-based tutorials add real-world context that help you become familiar with the workflow scenarios of a professional environment, and provide that extra level of understanding to make you more proficient overall with the software. Updated for 3ds Max 2015 and recommended as a preparation resource for the 3ds Max certification exam, this guide teaches the basics of modeling, texturing, animating, and visual effects. You'll have fun creating a retro-style alarm clock, animating a thrown knife, modeling a chair, and more, all while you learn modeling, rigging, animating, rendering, architectural visualization, and other career-essential techniques. Ibm System P5 Serial Connection Cable. This colorful, engaging book features: • Chapter-opening learning objectives • Step-by-step tutorials • Full-color screenshots and illustrations • Downloadable exercise files Learn all the crucial techniques you'll need from authors Randi and Dariush Derakhshani, Autodesk Certified Instructors with years of professional experience under their belts. Artists, students, educators, and hobbyists will benefit from the guide's techniques and tutorials, getting to know the program as a whole and gaining insight into which aspects of the 3D production pipeline are most appealing. Whether you're a beginner or migrating from another 3D application, Autodesk 3ds Max 2015 Essentials provides the solid foundation.
Introduction xix Chapter 1 The 3ds Max Interface 1 Navigate the Workspace 1 User Interface Elements 2 Viewports 4 ViewCube 6 Mouse Buttons 7 Quad Menus 8 Display of Objects in a Viewport 9 Viewport Navigation 10 Transforming Objects Using Gizmos 11 Graphite Modeling Tools Set 13 Command Panel 14 Object Parameters and Values 15 Modifier Stack 15 Objects and Sub-objects 16 Time Slider and Track Bar 16 File Management 16 Setting a Project 17 Version Up! 18 Chapter 2 Your First 3ds Max Project 19 Set Up a Project Workflow 19 Exercise 2. Programmiersoftware Swiss Phone Re729. 1: How to Set a Project 20 The Secret to Accurate Modeling: Reference Material! About the Authors Randi L. Derakhshani teaches 3D and visual effects at The Art Institute of California and has worked as a digital artist and technical director for games and movie projects with Gizmo Games, RJB Enterprises, and Sony. Dariush Derakhshani is an award-winning visual effects supervisor, author, and educator. He has worked on movies such as The Fantastic Four and Pan's Labyrinth, the South Park TV series, and numerous commercials and music videos.